Description
Procedural Book Generator Blueprint for UE4
This blueprint will populate any amount of book in one row.
Features
The following properties for each individual book in a row can be randomly changed in certain range by user:
– width
– height
– depth
– position “back-forth”
– position “up-down”
– roll
– leaning (functionality added in the blueprint v.02)
The blueprint uses static mesh for reference book with two simple instance materials – for cover and sides of the book respectively. Cover material has parameters for base colour, normal, specular and roughness maps. Base colour texture is a square matrix of a few images from which the blueprint will randomly select one texture for each book.
The number of cover images in base colour texture could be 1, 4, 9, 16, 25 … (1×1, 2×2, 3×3, 4×4, 5×5 matrices).
User can select if every book in a row will have random texture or all the books will have the same texture in case of Multi-volume Books.
The package contains:
– blueprint
– example map
– two master materials and two instance materials
– two static meshes, one is a book mesh and another is a magazine mesh
– four textures
To install the blueprint, put the content of zip file in the Content folder inside the project.
Intended Platform Desktop
Supported Unreal Engine v. 4.6.1 – 4.15