Procedural Book Generator

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Procedural Book Generator Blueprints for UE4

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Description

Procedural Book Generator Blueprint for UE4

This blueprint will populate any amount of book in one row.

Features

The following properties for each individual book in a row can be randomly changed in certain range by user:

– width

– height

– depth

– position “back-forth”

– position “up-down”

– roll

– leaning (functionality added in the blueprint v.02)

The blueprint uses static mesh for reference book with two simple instance materials – for cover and sides of the book respectively. Cover material has parameters for base colour, normal, specular and roughness maps. Base colour texture is a square matrix of a few images from which the blueprint will randomly select one texture for each book.

The number of cover images in base colour texture could be 1, 4, 9, 16, 25 … (1×1, 2×2, 3×3, 4×4, 5×5 matrices).

User can select if every book in a row will have random texture or all the books will have the same texture in case of Multi-volume Books.

The package contains:

– blueprint

– example map

– two master materials and two instance materials

– two static meshes, one is a book mesh and another is a magazine mesh

– four textures

To install the blueprint, put the content of zip file in the Content folder inside the project.

Intended Platform Desktop

Supported Unreal Engine v. 4.6.1 – 4.15